Search Results: early learning foundations guidance

Mangahigh

Backed by artificial intelligence and adaptive learning, Mangahigh teaches math concepts through games, puzzles, and challenges in a manga-inspired...

Beyond Consuming: Interaction in Synchronous and Asynchronous Environments

Quality virtual learning, whether mostly synchronous or asynchronous, must be interactive. Students need to be able to interact with the teacher, the...

Using HyperDocs in Class

If you're a Google Docs user, you've probably wondered, "How could I hype up this digital document to engage my students in more student-directed...

Matching Titles to Readers with TeachingBooks

Find great books for every student using Text Complexity data. Discover TeachingBooks resources for book tasting and to engage readers including...

From Objectives to Assessment: Crafting Cohesive Units with Backward Design with Dr. Catlin Tucker

This session will present a clear path for designing units that align the learning objectives and desired results with an assessment strategy that...

Indiana School Librarians: Positive Impact & Innovation: Part 3

Including all Individuals in our Communities: Certified school librarians connect learners and learning, leverage a school-wide perspective on...

AT to Succeed (And it Isn't Cheating): Supports for Students with SLD

This session is a part of the Encore LIVE workshop series, highlighting some of the best sessions from the 2022 Summer of Learning Conferences.In the...

Getting Started with Kahoot!

Are you ready to gamify learning in your classroom? Discover the impact of engagement with Kahoot! Kahoot! is a free game-based learning platform...

2022 In Review: Essential Relationships

Learning partners are critical to growth and collaboration. Reflect on essential relationships of 2022 with this collection of sessions from the...