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Gamify Learning with EDrenaline Rush
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning...
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No Mode of Communication & Supports for Indiana Schools
This joint effort between the IDOE and PATINS Project offers the opportunity to learn about the data trends in students identified with No Mode of...
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Disciplinary Literacy: Strengthening Vocabulary Instruction in Social Studies
This workshop is one in a series of events focused on incorporating the science of reading at the secondary level to strengthen instruction in...
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Evaluating Student Interactions & Student Relationships: Middle School
Strong relationships with peers can dramatically enhance students' level of motivation and therefore promote learning. When positive relationships...
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Disciplinary Literacy: Supporting Secondary Students through the Science of Reading
This workshop kicks off a week focused on literacy in the content areas and at the secondary level. This week will focus on the science of reading...
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Applied Digital Skills Video Training Series | Explore the Applied Digital Skills Curriculum
In video 2 of this 7-part series, discover an Applied Digital Skills lesson.
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Chromebooks for Educators Course
In this Skillshop course from Google for Education, discover Chromebook essential elements and learn tips and tricks for teaching with Chromebooks in...
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